An endless tower
Floor after floor of demons, each harder than the last. Progress is measured by how deep you get, not by a level cap.
Our games
An idle roguelike RPG we designed, built and run ourselves: Unity client, our own REST backend, ads, analytics and in-app purchases wired end to end.
com.devilcrushers.gameDevil Crushers is a dark-fantasy idle RPG. You send a squad into an endless tower, fight your way up floor by floor, and keep progressing even while the app is closed — the AFK system collects gold, resources and experience for you to spend on the next push.
More than fifty heroes can be collected and upgraded, each with their own skills and role in the squad. Artifacts change how a run plays, quests and daily bosses give a reason to come back, and the Altar that unlocks at floor 400 opens a further tier of heroes for players who get that deep.
Controls are one-finger and sessions are short, so the game fits into the gaps of a day — while the progression underneath stays deep enough for players who stick with it.
The systems a player actually meets, and the ones we had to build behind them.
Floor after floor of demons, each harder than the last. Progress is measured by how deep you get, not by a level cap.
A roster of more than fifty characters to collect, upgrade and combine into a squad that suits how you play.
A new boss every day, each with its own attack pattern and its own rewards.
The squad keeps earning while the game is closed. Open the app, claim, spend, go again.
Artifacts change how a run plays; quests give short goals between pushes up the tower.
Reaching floor 400 unlocks the Altar and a further tier of heroes for the players who get there.
From the game build. Art, UI and layout are ours.







Devil Crushers is our own title, so every part of it was made and is operated by the same team we put on partner projects. This is what that covers.
How we work with partners| Studio | Dev Hub Games LLC |
|---|---|
| Engine | Unity |
| Platform | Android |
| Package | com.devilcrushers.game |
| Genre | Idle RPG, roguelike dungeon crawler |
| Status | Launch preparation |
| Price | Free to play, with optional in-app purchases |
| Store | Google Play |
The game has its own policies, separate from the ones covering this website (privacy notice, terms of use).
Player support: support@devhubgames.com
We build and run our own titles, and bring the same people to partner projects.