Our games

Devil Crushers: Roguelike Idle

An idle roguelike RPG we designed, built and run ourselves: Unity client, our own REST backend, ads, analytics and in-app purchases wired end to end.

  • Launch prep
  • Idle RPG
  • Android · com.devilcrushers.game

What the game is

Devil Crushers is a dark-fantasy idle RPG. You send a squad into an endless tower, fight your way up floor by floor, and keep progressing even while the app is closed — the AFK system collects gold, resources and experience for you to spend on the next push.

More than fifty heroes can be collected and upgraded, each with their own skills and role in the squad. Artifacts change how a run plays, quests and daily bosses give a reason to come back, and the Altar that unlocks at floor 400 opens a further tier of heroes for players who get that deep.

Controls are one-finger and sessions are short, so the game fits into the gaps of a day — while the progression underneath stays deep enough for players who stick with it.

What's in it

The systems a player actually meets, and the ones we had to build behind them.

01

An endless tower

Floor after floor of demons, each harder than the last. Progress is measured by how deep you get, not by a level cap.

02

50+ heroes

A roster of more than fifty characters to collect, upgrade and combine into a squad that suits how you play.

03

Daily bosses

A new boss every day, each with its own attack pattern and its own rewards.

04

AFK progression

The squad keeps earning while the game is closed. Open the app, claim, spend, go again.

05

Artifacts and quests

Artifacts change how a run plays; quests give short goals between pushes up the tower.

06

The Altar at floor 400

Reaching floor 400 unlocks the Altar and a further tier of heroes for the players who get there.

Screenshots

From the game build. Art, UI and layout are ours.

Hero roster — more than fifty characters to collect and upgrade
Hero roster — more than fifty characters to collect and upgrade
The tower: floors are cleared one after another, each harder than the last
The tower: floors are cleared one after another, each harder than the last
Boss fight with its own attack pattern and rewards
Boss fight with its own attack pattern and rewards
Battle screen and squad management
Battle screen and squad management
Artifacts that change how a run plays
Artifacts that change how a run plays
Quests and events between pushes up the tower
Quests and events between pushes up the tower
Daily gifts and reward chests
Daily gifts and reward chests

What we built on this project

Devil Crushers is our own title, so every part of it was made and is operated by the same team we put on partner projects. This is what that covers.

How we work with partners
  • Unity client for Android — combat, idle progression, hero, artifact and quest systems, and the UI around them.
  • Our own REST backend — player accounts, cloud saves and progress restored across devices and after a reinstall.
  • Purchases — Google Play Billing with server-side handling, so what a player buys is delivered and recorded on our side.
  • Ads and mediation — rewarded and interstitial placements through Google AdMob and Unity LevelPlay, with Google's consent flow (UMP) where it is required.
  • Analytics and crash reporting — Firebase Analytics and Crashlytics, with AppMetrica as the measurement tool.
  • Store readiness — listing assets, this game page, and the privacy policy and terms the store requires.

The short version

StudioDev Hub Games LLC
EngineUnity
PlatformAndroid
Packagecom.devilcrushers.game
GenreIdle RPG, roguelike dungeon crawler
StatusLaunch preparation
PriceFree to play, with optional in-app purchases
StoreGoogle Play

The game has its own policies, separate from the ones covering this website (privacy notice, terms of use).

Player support: support@devhubgames.com

Want a game like this — or a team that can finish yours?

We build and run our own titles, and bring the same people to partner projects.

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