Services

Extra hands that already ship games

We work with publishers, game studios and product teams who need a production partner, not a body shop. Everything we offer is something we do on our own titles first.

Who we work with

Publishers

A studio to build or extend a title in your portfolio, with a producer on our side who speaks your KPIs.

Game studios

Senior capacity for a milestone, a missing discipline, or a system nobody on your team has built before.

Product teams

A game or game-like feature built properly — with monetization, analytics and a plan for after launch.

Three ways to bring us in

01

Co-development

We plug into your production and own a clearly defined slice of it.

Typically includes

  • Feature and system development in Unity
  • Economy, progression and meta-game systems
  • Tools and pipeline work for your team
  • Porting and performance work on mobile
Where we've done it: Systems like these run in Sushi Diver, Gunsmith and Devil Crushers.
02

Full-cycle development

We take a game from concept to store release and stay on for what comes after.

Typically includes

  • Game design and prototyping
  • Production, art and UI
  • In-app purchases, subscriptions and ads
  • Store listing, release and first updates
Where we've done it: Six games released under our Google Play developer account.
03

Backend & live-ops

The server side that keeps a free-to-play game alive and honest.

Typically includes

  • Player accounts and cloud saves
  • Server-side purchase validation
  • Content updates and events
  • Multilingual game websites and store presence
Where we've done it: Our own REST backends and 107-language game websites.

Engagement models

Chosen after discovery, not before. Budgets depend on scope; we put a range in writing in the proposal.

ModelHow it worksBest for
Time & materialsScope that will change as you learn. You see the hours and can scale up or down.Prototypes, R&D, early production
Dedicated teamA stable team embedded in your process for months, same people from start to finish.Full-cycle projects and live games
Fixed priceClear scope, fixed milestones and a fixed quote.Ports, feature packages, well-defined builds

What we work with every day

  • Unity and C#, 2D and 3D, mobile-first
  • Google Play Billing — in-app products and subscriptions
  • Google Mobile Ads
  • Google Play in-app review and in-app updates
  • Custom REST backends for game services
  • Localization pipelines for store and web in 100+ languages

How to check any co-development partner — including us

The questions we'd ask if we were on your side of the table.

Have they shipped?

Look for live titles you can open in a store, not just a portfolio reel.

Will you meet the team?

Talk to the people who will build, not only the person who sells.

Do they ask before they quote?

A price before discovery is a guess.

Is the process visible?

Ask how progress, risks and change requests are tracked.

Is pricing broken down?

You should see what you're paying for and what isn't included.

Are the promises realistic?

Aggressive deadlines without questions about dependencies are a red flag.

Tell us what you're building

A short brief is enough to start. We reply with questions, not a sales deck.