Publishers
A studio to build or extend a title in your portfolio, with a producer on our side who speaks your KPIs.
Services
We work with publishers, game studios and product teams who need a production partner, not a body shop. Everything we offer is something we do on our own titles first.
A studio to build or extend a title in your portfolio, with a producer on our side who speaks your KPIs.
Senior capacity for a milestone, a missing discipline, or a system nobody on your team has built before.
A game or game-like feature built properly — with monetization, analytics and a plan for after launch.
We plug into your production and own a clearly defined slice of it.
Typically includes
We take a game from concept to store release and stay on for what comes after.
Typically includes
The server side that keeps a free-to-play game alive and honest.
Typically includes
Chosen after discovery, not before. Budgets depend on scope; we put a range in writing in the proposal.
| Model | How it works | Best for |
|---|---|---|
| Time & materials | Scope that will change as you learn. You see the hours and can scale up or down. | Prototypes, R&D, early production |
| Dedicated team | A stable team embedded in your process for months, same people from start to finish. | Full-cycle projects and live games |
| Fixed price | Clear scope, fixed milestones and a fixed quote. | Ports, feature packages, well-defined builds |
The questions we'd ask if we were on your side of the table.
Look for live titles you can open in a store, not just a portfolio reel.
Talk to the people who will build, not only the person who sells.
A price before discovery is a guess.
Ask how progress, risks and change requests are tracked.
You should see what you're paying for and what isn't included.
Aggressive deadlines without questions about dependencies are a red flag.
A short brief is enough to start. We reply with questions, not a sales deck.